Hexproof vs Enchantment in MTG – Differences Explained

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The difference between Hexproof and Enchantment is explained in-depth as to why each cards playstyle would vary.

Hexproof is a keyword ability that has been introduced in the latest set of Magic: The Gathering. It protects all creatures with hexproof from any spell or ability that targets them. Enchantments are spells that target a creature and have an effect on it.

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Enchantment and Hexproof cards are both remarkable, and they’re occasionally interchangeable. However, the difference between these two MTG keywords is that one is a type and the other is an ability or mechanic.

Continue reading to learn more about the distinctions between a Hexproof creature, or any Hexproof card, and an Enchantment!

Enchantment vs. Hexproof

Enchantments, Hexproof creatures, and other cards are all potent and varied weapons to use against your opponent, but they are not the same thing.

The fundamental distinction between an Enchantment card and a card with Hexproof is that the former is a card type, whilst the latter is one of 150+ keyword abilities.

Hexproof cards, on the other hand, are often Enchantments, Artifacts, or Aura spells. We’ll continue to dissect the contrasts between these two in the next section.

Hexproof MTG Cards: What Are They?

Hexproof creatures, as well as other cards with the keyword ability, are immune to all spells and abilities cast by your opponents. No damage will be given to your Hexproof creature no matter what the opponent’s creatures attack with or what spells the adversary tries to cast on it.

Not to be confused with Shroud, which protects all players in the game from all spells and abilities, cards with Hexproof may still be targeted by spells and abilities you wish to cast on them (such as Aura spells or buffs of some sort).

An example of a card that has been hexproofed

The Gods’ Aegis

Magic The Gathering - The Gods' Aegis (1/165) - Journey into Nyx

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The Gods’ Aegis is a rare white card with a casting cost of one colorless mana and one white basic land. It is classified as an Enchantment Human Soldier creature with Hexproof.

The card can’t be the target of any spells or abilities your opponent controls since it’s a 2/1 Hexproof creature. To put it another way, the monster is immune to practically anything the adversary can hurl at you.

What Are Magic: The Gathering Enchantment Cards?

Enchantments are some of Magic the Gathering’s most popular and fun spells. This is due to the fact that they are among the most adaptable MTG cards ever created.

Furthermore, each Enchantment is unique, making them even more varied. Protection, healing, and card drawing are some of the powers enchantments may provide, as well as additional mechanisms like Hexproof, Lifelink, and Deathtouch.

Enchantment Cards Come in a Variety of Shapes and Sizes

In MTG, there are many different sorts of enchantments, and the number is anticipated to keep rising in the future:

  • Aura
  • Class
  • Curse
  • Deathtouch
  • Hexproof
  • Lifelink
  • Rune
  • Saga
  • Shrine
  • Shard
  • Shroud

New spells, creatures, abilities, and mechanics are revealed with each new MTG set. These new cards usually come with at least a couple new Enchantments as well!

An Enchantment Card in Action

A Difficult Situation

Magic: the Gathering - A Difficult Situation - Scars of Mirrodin

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The Painful Quandry card is a mono-black Enchantment of Rare status with a three colorless mana cost and two basic swamp lands casting cost.

Each opponent who performs a spell loses five life points unless they discard a card, according to the rules of this Enchantment. The Enchantment is a combination of a life siphon and a low-level mill.

A Final Word About Enchantment vs. Hexproof MTG

Hexproof protects creatures from being targeted by or controlled by an opponent’s spells or abilities. It does not, however, prevent you from casting your own spells or benefiting from the benefits of a permanent ability you have out on the battlefield.

Enchantments, on the other hand, are not abilities, but rather a new kind of permanent. That implies that every ability or mechanism in the game, including Hexproof, may be found on Enchantment cards.

Hexproof is a keyword ability that allows creatures to not be affected by certain spells and abilities. Enchantment is an ability word that provides a variety of effects. The “what does hexproof mean” will help users understand the differences between the two keywords.

Frequently Asked Questions

Does Hexproof destroy enchantments?

A: A Hexproof creature will prevent a spell or ability from targeting them, but they cannot stop abilities that do not target.

Does Hexproof protect against enchantment?

A: Yes, Hexproof provides complete protection against enchantments.

What does Hexproof protect against?

A: Hexproof protects against certain types of damage. For example, it prevents a creature from being the target of spells and abilities that say destroy in their text

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