MTG 6 Best Blue ETB Creatures


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When looking for the best blue ETB creatures in the MTG game, there are several great choices. You can choose from the Ancient Copper Dragon, Chain of Vapor, Noxious Ghoul, and Miirym.

These cards have many great effects and are great for boosting your deck.

1. Ancient Copper Dragon

If you’re looking for a creature with moderate mana costs and a high potential for treasure, the Ancient Copper Dragon is your best option. Its abilities are all geared toward increasing your treasure-generating potential.

Its Ingenious Artillerist ability deals damage equal to the number of artifacts you control. Additionally, the Ancient Copper Dragon can make up to 20 Treasure tokens in a single swing.

Dragons are a great staple of the deck, and there are several ways to maximize the power of your blue creatures. The Inspiring Leader can make creature tokens that give you an extra +2/+2.

Another good blue creature is the Veteran Soldier. It makes tokens for your opponent each time you attack it. Other good blue creature cards include the Ancient Silver Dragon, which can draw 20 cards when you attack.

Another option is the Brass Dragon, a seven-mana, 7/6, flyer that punches enemies and can place dorks from any graveyard. This creature plays well in big graveyard decks and can be an excellent late-game finisher.

Alternatively, if you’re looking for a cheaper creature with flying and the ability to make tons of Treasure, you could go with the Copper Dragon. This creature also makes a lot of Treasures and isn’t tapped like most treasure mass makers, which makes it a great choice for playing in a deck with many Treasures.

A rare creature in Commander that provides both lifegain and +1/+1 counters, this is an excellent choice for anyone looking to play a dragon tribe. It is relatively cheap and can be a great ally for other dragons, and it can even help them grow.

2. Chain of Vapor

The Chain of Vapor is one of the most useful creatures in cEDH. It costs only one mana and returns your creatures to your hand with a single swing. It’s also useful for political maneuvers and chaining out for tempo decks. It can even save your own stuff in a pinch.

3. Miirym

Despite its lack of mana, Miirym is a great creature to play in your deck. This creature has a great ward ability that helps you protect yourself from creatures you don’t want on the battlefield.

It also has decent power and toughness. In addition, it’s an incredibly big target on the board, so it can benefit from other cards like Protective Equipment and traditional ramp spells like Nature’s Lore. Miirym can also benefit from a token effect like Farseek, which can help you get basic land types.

Another creature that is good in Miirym is Renari, Merchant of Marvels, which allows you to keep your mana open while protecting your Miirym from other creatures. Second Harvest, meanwhile, can double the cost of any Treasure tokens on the board.

As the second Temur color legend, Miirym, Sentinel Wyrm opens the door for Temur Dragon tribal decks in Commander. Bennie Smith discusses how to use this card to take advantage of the Dragon Spirit from Baldur’s Gate. Miirym is an excellent card for Temur Dragon decks, and it is a great choice as a leader in the deck.

4. Noxious Ghoul

If you’re looking for the best creatures in the Blue color, there are a few cards that are worth considering. While Blue doesn’t have many ETB creatures, its recursion makes it very useful for Commanders. Here are a few of them:

Noxious Ghoul – A three-arm, five-mana Black creature with 3/3 stats, this creature can be repeated in your deck. It can also act as a repeatable board wipe. Another great ability is its ability to join forces with another Zombie. Zombie creatures give their opponents -1/-1, so Noxious Ghoul can turn your opponent’s entire board into a zombie horde.

Noxious Ghoul has three abilities, each triggering once per turn. Each of these abilities has its own stack, so you can’t remove them by destroying a creature. When Noxious Ghoul is attacking a non-Zombie creature, you can’t remove it from the stack, so you have to make sure to choose the target creature carefully.

Lick Lord of Unx – A three-mana Blue and Black 2/2 with a weird name. Although this card doesn’t have the best blue ETB creature, it is a great win-condition card. It’s also a recurrable creature that can be sacrificed to get another creature.

5. Teferi, Mage of Zhalfir

Teferi, Mage of Zhalfir is a powerful blue 3/4 Legendary Creature with three blue mana and Flash. It’s a good target for control decks, and gives other creatures on the board flash. He’s also a great choice to tutor other creatures.

While Teferi had been a decent blue ETB creature in the Seas version, he’s more useful now. He now has more counters and instant speed spells, and his +1 is actually pretty decent when you tap it for Finks or Omens. He’s also a solid curve topper, providing removal and card advantage. In addition, he’s a good choice to swap out for other creatures, like Lyra and Gearhulk, if you’re looking for something more powerful.

Teferi, Mage of Zhalifi has many advantages over the other creatures in the ETB. He’s the fairest Teferi ever printed, and he can limit your opponent’s spells. The other big advantage is his ability to block your opponent’s spells, which makes him a great option in control decks.

If you want to use Teferi, Mage of Zhalifir, you need to consider the costs. This card costs $500 in good condition. It’s a good card for a blue deck, and it has a great effect on your opponents. It’s one of the few cards that can remove threats after they are on the board, and it also has an untapped ability.

6. Isperia Supreme Judge

Isperia Supreme Judge is a very powerful creature that packs a punch. The creature has a number of counterspells and can turn aside crucial arguments and faulty lines of questioning. Her judgment can be narrow or sweeping, depending on your deck’s overall strategy.

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