MTG Best Control Cards – 16 Top Cards for Control Decks


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The Magic: The Gathering game has a long and storied history, with hundreds of cards released in its nearly 20-year lifespan. Today’s Standard format is dominated by powerful control decks that can quickly overwhelm opponents and their defenses. These top 16 best control cards for the Modern metagame will help you win games.

The “mtg control deck” is a product review that provides 16 top cards for control decks.

MTG Best Control Cards - 16 Top Cards for Control Decks

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Best Control Cards

Game after game, the finest control cards in MTG nearly assure victory. Continue reading to learn about 16 of the best control spells to consider for your next deck!

Peace be with you.

Magic: the Gathering - Peace be with you. (18) - Return to Ravnica

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Peace be with you. is a RAre white Enchantment that costs two mana to cast. When it enters the field, exile all cards from all graveyards.

Isn’t it painful?

If a card or token is exiled instead of being placed into a graveyard, it is exiled for any reason.

Isn’t that a double whammy?

Few Enchantments provide a control deck the power to control players, particularly at such a cheap mana cost.

Enchantment is a kind of magic.

White in color.

CMC: 2

Rarity: Very rare.

Spellbook

Magic The Gathering - Spellbook - Magic 2010

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The Spellbook is the second card on our list of the greatest cards for control decks. It’s short, sweet, and simple: while this card is in play, there is no limit to the size of your hand. It’s insane that you don’t need any land to play it.

Are you looking for a game-changing control deck card advantage? Here’s where you’ll find your sign! Spellbook is one of the few Wizards spells that lets you access a hand of more than seven cards at once.

This card nearly guarantees the victory condition if you wish to win the game with all of your most powerful cards.

Artifact is a kind of object.

Color: uncolored

CMC: 0

Uncommon rarity

Imagination archetype

Magic: The Gathering - Imagination archetype - Mystery Booster - Commander 2018

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A great example of how to control the field In the late game, Imagination archetype allows you to take away flying from your opponent’s creatures. It also keeps their attackers and blockers from gaining flying.

You won’t want to leave this card out of your next control spells deck: the key card benefit is that all of your monsters get the ability to fly. If you have a lot of attackers on the field, this card is a certain method to win the game.

Isn’t this a player control spell? This card’s power level would be off the charts if it also allowed you to gain life.

Enchantment is a kind of magic. Creature

Blue is the predominant color.

CMC: 6

Uncommon rarity

Humility

Magic The Gathering - Humility - Tempest

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The next card on our list is Humility, which costs four mana and is ideal for hand disruption.

This one couldn’t be more appropriately titled, or more worthy of a spot in your next deck, since it converts all monsters in the game into 1/1 peons with no abilities.

There are few cards having so much influence over the opponent, and their monsters in particular, for such a low mana cost.

The greatest aspect is that no matter what monsters your opponents use during the game, they all convert into 1/1 peons at the end. The sole exception is if your Enchantment is targeted by a removal spell.

Enchantment is a kind of magic.

White in color.

CMC: 4

Common Rarity

Choke

Magic The Gathering - Choke - Tempest

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Choke is a conventional green Enchantment with a three-mana casting cost.

During their controller’s untap phases, islands are not allowed to untap. That implies mono-blue players will have a hard time finding lands to tap for mana once this card is on the board.

This card is seldom used, but when it is, the blue players are already down.

Enchantment is a kind of magic.

Green in color

CMC: 3

Common Rarity

Orb of Torpor

Magic: the Gathering - Orb of Torpor - New Phyrexia

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The next item on our list is a Rare Artifact. When monsters enter the battlefield after this card is cast, their abilities no longer activate as they used to.

It’s a simple way for a control deck to defend itself against aggressive and other ETB triggers.

Most significantly, it thwarts the opponent’s plans and forces them to devise a new approach (or lose).

Artifact is a kind of object.

Color: uncolored

CMC: 2

Rarity: Very rare.

Extinction

Magic The Gathering - Extinction - Tempest

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This black Sorcery card has a great name as well. Extinction wipes out all animals of any sort you specify.

Allow that to sink in: you have the ability to immediately destroy ALL beings of any sort. In some ways, it’s comparable to a removal spell.

It’s also much superior than a straightforward blitz with strong monsters (as you take no losses).

Sorcery is a kind of magic.

Black in color.

CMC: 5

Common Rarity

Terminus

Magic: The Gathering - Terminus - Commander 2018

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Terminus is a white rare sorcery that costs six mana to cast. You get to place all creatures on the bottom of their proper owners’ decks when you play this card.

That’s some serious command! Terminus is one of the rare cards that offers better and faster victory conditions.

This card’s power level is quite high. But, then again, what would you expect from a card that has the Miracle ability?

Sorcery is a kind of magic.

White in color.

CMC: 6

Rarity: Very rare.

The Bloody Tome’s Curse

Magic: the Gathering - The Bloody Tome's Curse - Innistrad

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The The Bloody Tome’s Curse is a blue Enchantment Aura Curse, which is somewhat rare in the modern world of MTG cards.

This enchantment is a convenient method to get free removal spells. The goal is to place it on a player, who then has to draw two cards from the top of their deck and discard them into their graveyard.

This card’s power level is closer to that of a Planeswalker or Mythic Rare than that of a standard control spell.

Enchantment is a kind of magic.

Blue is the predominant color.

CMC: 3

Common Rarity

Sentence to Prison

Magic The Gathering - Sentence to Prison - Shadowmoor

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Sentence to Prison is an old friend: it enchants a creature that then can’t attack, block, or activate abilities. Talk about slow torture, this card is passive aggro at its best.

Plus, if you choose, you may reattach the Aura to a new monster when it enters the battlefield under an opponent.

The nicest thing is that it only costs three mana to play. As a result, it’s one of the most affordable Auras that gives you entire control over your opponent’s. Not to mention that you are allowed to attach it as many times as you desire.

This card is worth include in your decks regardless of the format you play.

Enchantment is a kind of magic.

White in color.

CMC: 3

Uncommon rarity

God’s wrath

Magic The Gathering - God's wrath - Fifth Edition

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God’s wrath is a powerful white spell that cots four mana and allows you to bury all attackers and blockers in the entire game.

It’s an antique card with no current counterpart for the kind of control it offers.

It’s not just collectable, but it’s also one of the most powerful cards ever made, essentially ensuring victory.

Sorcery is a kind of magic.

White in color.

CMC: 4

Uncommon rarity

Aetherize

Magic The Gathering - AEtherize (29) - Gatecrash

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Cast this blue Instant to keep things under control when your opponent assaults. All assaulting monsters are returned to their owners by Aetherize.

If you assault your opponent with all you’ve got and then counter with a massive attack the following round, you’ll win.

Regardless of the medium-high cost, this Uncommon blue Instant is worth stacking into most decks, control deck or not.

Instantaneous

Blue is the predominant color.

CMC: 4

Uncommon rarity

Aetherspouts

Magic The Gathering - Aetherspouts (044/269) - Magic 2015

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The Aetherspouts Instant is another great blue control card that works nicely in control decks. The card is rare and requires five mana to activate.

It functions similarly to Aetherize, except that instead of returning creatures to their owners’ hands, they are sent to the bottom of their decks.

Instantaneous

Blue is the predominant color.

CMC: 5

Rarity: Very rare.

Fumigate

Magic The Gathering - Fumigate (015/264) - Kaladesh

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Fumigate, the final white card on our list, is a Rare. Playing this card costs five mana.

When you use this spell, it wipes out all creatures in the game, including those you control.

The bright side? You gain an amount of health according to the number of monsters you kill this manner.

Sorcery is a kind of magic.

White in color.

CMC: 5

Rarity: Very rare.

Legion of the Clone

Magic The Gathering - Legion of the Clone (048/264) - Dragons of Tarkir

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A Mythic Rare blue Sorcery you don’t want to forget about in your next control decks is Legion of the Clone. Sometimes controlling the opponent’s every move isn’t enough.

Sometimes you need to clone each monster the opponent controls… and send them attacking! And, that is exactly what Legion of the Clone does.

What’s the drawback? The cost of this insanely evil card is nine mana.

Sorcery is a kind of magic.

Blue is the predominant color.

CMC: 9

Mythic Rare Rarity

The Mysterious Mirror

Magic: The Gathering - The Mysterious Mirror - Throne of Eldraine

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A Mythic Rare Legendary Artifact, The Mysterious Mirror, is the best card that we saved for last. This one gives you the ability to cast spells for 1 mana less for each Sorcery and Instant that’s in your graveyard.

It also permits you to have no upper limit on the size of your hands.

Plus, you get to set a counter on the card at the start of your upkeeps, then draw a card for each counter on the card.

Legendary Artifact is a kind of legendary artifact.

Blue is the predominant color.

CMC: 9

Mythic Rare Rarity

The “best control deck mtg modern” is a list of the 16 best cards for control decks in Modern. It includes cards such as Cryptic Command, Jace, Architect of Thought, and Vendilion Clique.

Frequently Asked Questions

What is the best control deck?

A: The best controller for Beat Saber is a standard PlayStation 4 DualShock Controller.

How do you beat a control deck MTG?

A: This is a complicated question. The best way to beat control decks in Magic the Gathering would be through card advantage and your own ability to disrupt their plans before they can do anything, rather than just bashing them into submission with brute force. Cards like counterspells are good ways of disrupting what theyre trying to do while cards like removal spells are also very effective at stopping their game plan from going smoothly.

What is the best control deck in modern?

A: The best control deck in modern is the one that feels most natural to you, and which moves with your body. Keep trying different decks until something clicks!

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