MTG Best Vote Cards – Top 10 Vote Cards in MTG


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I’m not a huge Magic: The Gathering player. I’ve been playing since Revised, winning a few small events here and there, but I’m not as good as the guys at the top. However, as a deck builder, I love it. Unfortunately, I’ve been learning a lot about the cards in the last few years, and I’ve been reading a lot of articles about Magic. I’ve found a lot of articles to be a waste of time, and a lot of articles to be a waste of time, but I’ve also found some hidden gems. I’ve decided to compile the most useful articles I find for something I plan on doing, which

It’s hard to know which is the best card to play in any given situation, so I usually go with my gut instinct. But I’m not always sure if my instincts are right. That’s why I’ve created this list of the Best Vote Cards in Magic the Gathering. These cards are in my opinion the best cards in the game that can be used to help you in any given game.

Magic: The Gathering is a popular collectible card game that has been around since 1993. Recently, Wizards of the Coast has been releasing special editions of cards that reprint some of the best cards from previous sets and allow players to set them aside and use them in the format of your choice.

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Continue reading if you’re interested in learning more about Vote cards. We’ve compiled a list of the top ten greatest vote cards in MTG, as well as answers to frequently asked questions regarding MTG Vote cards.

MTG Top Vote Cards

Coercive Portal No. 1

Magic The Gathering - Coercive Portal (56/210) - Conspiracy

The first card on our list of the best MTG Vote cards is Coercive Portal, a mythic rare. It’s an excellent illustration of how varied Vote cards may be. Coercive Portal requires that the council vote for Carnage or Homage at the start of your maintenance.

Draw a card if Homage wins. Sacrifice Coercive Portal and destroy all permanents if Carnage wins the vote. Casting this powerful Vote card costs 4 mana.

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2. Worthy Magister

Magic The Gathering - Magister of Worth (48/65) - Conspiracy

Magister of Worth, a rare angel card, is included in the No Vote deck. With a cost of 4 colorless mana, a swamp land, and a plains land, this winged vixen is unlikely to enter play until round seven or eight. When she comes out, though, all bets are off (for your opponents).

All players must vote for Grace or Condemnation, according to Masgister or Worth. If Grace is chosen, all players must return a creature from their graveyard to the battlefield. If Condemnation is selected (if the vote is a tie), all creatures on the board save Magister of Worth are destroyed.

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3. The Stampede of Selvala

Magic The Gathering - Selvala39;s Stampede (071/221) - Conspiracy 2: Take The Crown

Selvala’s Stampede, a green card that costs 4 colorless mana and two forest lands, is another powerful Vote card. When the card is first played, each player, beginning with you, votes for Free or Wild. 

Reveal cards from the top of your library until you reach a creature card, then put it into play for each Wild vote (shuffling the rest of the revealed cards back into your library). Free votes, on the other hand, let you to put a permanent into the battlefield without having to spend mana.

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4. The Death Penalty

Magic The Gathering - Capital Punishment (040/221) - Conspiracy 2: Take The Crown

Capital Punishment is one of the cruelest black Vote cards in MTG, with a mana cost of four colorless and two swamp lands. When this heinous sorcery is activated, each player is forced to choose between Sacrifice and Taxes.

All players must sacrifice that many creatures for each Sacrifice vote. Players must also discard a card for each Taxes vote. As you can see, this card is a real death penalty.

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5. Excessive

Magic The Gathering - Expropriate (030/221) - Conspiracy 2: Take The Crown

Expropriate is one of the most “cost” Vote cards to play in Magic: the Gathering. With a converted mana cost of 9, you’ll almost certainly be unable to perform this spell for the first 10 or 12 rounds. However, with so many lands on the board, Expropriate will almost certainly flip the game around if played later in the game.

When playing Expropriate, each player must choose between Time and Money. You receive an additional turn right after the current one for each Time vote. Money votes are much better since you may have permanent influence over a target that belongs to the voter. Expropriate is banished at the conclusion of your turn(s).

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6. The Council’s Decision

Council's Judgment

The Council’s Judgment is a charming “little” Vote card. The card, which costs one colorless and two plains lands, compels all players to vote on non-land permanents that aren’t yours. The card(s) with the most votes, or those tied for the most votes, must be exiled right away.

With its low cost, there’s no reason not to include Council’s Judgement in your Vote deck if it contains white mana.

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7. A Request for Power

Magic The Gathering - Plea for Power (24/65) - Conspiracy

Plea for Power is a rare blue Vote card that is well worth adding to your Vote deck. It has a middle-of-the-road price that is well worth the benefits, with a mana cost of 3 colorless and one water land.

All other players must choose between Knowledge and Time when Plea for Power enters the game. If you vote for Time, you’ll receive one additional turn following this one. You may draw three additional cards if your knowledge votes win the council’s will. 

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Lieutenants of the Guard, No. 8

Magic The Gathering - Lieutenants of The Guard (016/221) - Conspiracy 2: Take The Crown

Lieutenants of the Guard is without a doubt one of the finest common Vote cards available. At four colorless mana and one plains land, it’s a little pricey, but like with most Vote cards, it’s well worth the money.

When playing Lieutenants of the Guard, each opponent must choose between Strength and Numbers. You may put a 1/1 white soldier token on the battlefield for each Numbers vote. As a result, put +1/+1 counters on Lieutenants of the Guard for Strength votes.

Vote abilities don’t get much better than this when it comes to common cards.

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Guardian of the Council

Magic The Gathering - Capital Punishment (040/221) - Conspiracy 2: Take The Crown

The Council Guardian is a Giant Soldier card with a 5 colorless mana cost and a plains land cost. Its Vote ability selects which hue will be protected by this massive guardian.

When a card enters the battlefield, each player must vote for a color; the color that receives the most votes determines the color of cards that are safeguarded.

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Ballot Broker No. 10

Magic The Gathering - Ballot Broker (013/221) - Conspiracy 2: Take The Crown

The Ballot Broker is a common card, specifically a human advisor, with a low casting cost (2 colorless and one plains land) and a flexible Vote ability. After you’ve played a Vote card, this is the ideal moment to play this card. You may cast an extra Vote on whatever is being voted on this round when it enters the battlefield.

As you can see, a few of Ballot Brokers may be very helpful to have on hand until the exact time when you need to sway the scales in your favor during a crucial vote.

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Frequently Asked Vote Card Questions

In MTG, what is a vote?

When a Vote card enters play or its Vote ability is otherwise activated or triggered, voting occurs. In most cases, all active players are required to vote on one of the effects given by the Vote card. Various consequences occur instantly depending on how the participants vote. Votes have various consequences depending on the card, but they may include things like losing or gaining life, drawing, discarding, sacrificing, gaining control of permanents, and more.

Why is the Council’s decision so good?

In MTG, Council’s Judgment is a critical card for removal strategies. Not only can it get past your opponents’ Protection abilities, but it can also target almost any permanent in the game AND remove two cards instead of one if the conditions are perfect.

In MTG, what is a “Council”?

The phrase “will of the council” is used in MTG to describe cards that require players to vote on one or more effects. In other terms, the term “council” refers to the game’s active participants (who will be voting). When playing voting cards, all players must be involved in the council’s decision. It is impossible to avoid voting.

After extensive review, here is my list of the best vote cards in Magic: The Gathering. There are many cards that perform the same function and it is up to you to choose the one that best fits your playstyle and situation. For example, I find Cryptic Command and Serum Visions to be the best cards in the format to help me find answers, making them great to play in many situations. I think Counterspell and Spell Snare also perform this function, but they aren’t in the best slots.. Read more about expropriate mtg and let us know what you think.

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