MTG Best Green Cards – 24 Ways to Stomp their Lights Out


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When it comes to the green cards, a lot of players don’t know exactly what their capabilities are. That is why we’re here today – to show you how powerful these five cards can be when used properly!

The “best green cards mtg arena” is a product review by MTG Best. The article discusses 24 ways to stomp their lights out with your best green cards.

MTG Best Green Cards - 24 Ways to Stomp their Lights Out

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Best Green Cards

The finest green cards in the game include anything from Treefolk and Elves to Hydras and strong Enchantments. Continue reading to learn about 24 of the greatest green cards for your next deck!

Towershell’s Meandering

Magic The Gathering - Towershell's Meandering (141/269) - Khans of Tarkir

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The Towershell’s Meandering is one of the most outstanding green cards for blocking, and though it has a mean attack as well, it must be exiled if it attacks.

As a result, at the start of the following declare attackers phase, you get to return it to the field, tapped and attacking (n your next turn).

This massive Turtle has 5 power and 9 toughness, as well as the ability to Islandwalk.

Creature kind

CMC: 5

Rarity: Very rare.

Polukranos, the Eater of the World

Magic The Gathering - Polukranos, the Eater of the World (172/249) - Theros

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A legendary Hydra creature, Polukranos, the Eater of the World is another excellent blocker and attacker for those playing with single green mana decks.

When you spend X+X+ one green mana and the creature has Monstrosity X, it may receive +1/+1 counters.

You get to inflict X damage split among the creatures you choose when the creature turns monstrous.

The caveat is that each creature you damage in this fashion also causes Polukranos to take damage equal to its power.

Legendary Creature is a kind of creature that has been around for a long time.

CMC: 4

Mythic Rare Rarity

Muse of the Seed

Muse of the Seed

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Muse of the Seed may seem a bit timid to top our list, but she’s well worth the addition to any Magic deck with green mana in it.

Every time another player’s untap step occurs while this creature Spirit is on the battlefield, you get to untap all of your permanents.

See? She’s worth it, we told you! The main challenge is generating enough mana to get her out early in the game. She costs three colorless mana and two green-symbolled basic lands.

Creature kind

CMC: 5

Rarity: Very rare.

Monstrosity of Moldgraf

Magic: The Gathering - Monstrosity of Moldgraf - Commander 2018

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If green creatures are anything, it is huge and powerful. Monstrosity of Moldgraf is a prime example of why other creatures just don’t stack up to green ones… green creatures trample more than any other color.

The Insect monster is an 8/8 with Trample who costs seven mana to cast.

You exile this huge guy when he dies, then return two monsters from your graveyard at random.

However, like with most of these massive green monsters, you’ll need a solid mana foundation to even consider casting them.

Creature kind

CMC: 7

Rarity: Very rare.

Endurance Archetype

Magic The Gathering - Endurance Archetype (116/165) - Born of The Gods

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The Uncommon Enchantment Boar, Endurance Archetype is a 6/5 creature with a casting cost of eight mana. Yes, that’s CMC 8 to cast this card. The good part is that only two of that mana need to come from basic land that’s green.

The card, on the other hand, is ideal for mana ramp decks.

All of your other creatures have hexproof, and all creatures controlled by your opponent lose hexproof and can’t gain it.

If you have additional creatures on the field, this is often a game ender.

Enchantment Creature is a kind of creature.

CMC: 8

Uncommon rarity

Birds of Paradise (Birds of Paradise)

Magic: the Gathering - Birds of Paradise (Birds of Paradise) - Magic 2012

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The Birds of Paradise (Birds of Paradise) is a classic mana ramp creature that costs a single green basic land to cast.

You may add 1 mana of any hue to your pool thanks to the birds. On the battlefield, it also acts as a Flying bird monster for your army.

Because it has no power and just one toughness, it is very simple to kill. In enchantment-based decks, however, the card functions similarly to lands tap, allowing you to pull off otherwise difficult trick shots with that additional mana color.

Creature kind

CMC: 1

Rarity: Very rare.

Broodmaster Hydra

Magic The Gathering - Broodmaster Hydra (004/006) - Clash Pack Promos - Foil

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The Broodmaster is the second Monstrosity on our list that takes more than five mana to cast, since it is technically a Hydra.

A 7/7 creature, the Broodmaster Hydra can gain as many +1/+1 counters as you have the mana for. Hence, stacking this bad boy into a deck built around mana acceleration is a smooth move.

You also get to place X, X/X green Hydra creature tokens onto the table under your control whenever this Hydra becomes Monstrous.

As the green creatures stream onto the board each round, cards like this strike dread into the hearts of the adversary.

Creature kind

CMC: 6

Rarity: Very rare.

Nylea, the sharp-eyed

Magic: The Gathering - Nylea, the sharp-eyed - Showcase - Theros Beyond Death

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Nylea, the sharp-eyed is an Indestructible God legendary Enchantment creature with Indestructible status. As long as you keep your devotion to green below five, it can’t be targeted as a creature.

It reduces the cost of creatures you cast by one mana while it’s on the board.

You may also reveal the top card of your deck if you pay two mana, colorless, and one green. If it’s a creature, it’ll be taken into your possession; if it’s not, it’ll be sent to the graveyard.

Creature of Legendary Enchantment

CMC: 4

Mythic Rare Rarity

Hydra Ulvenwald Ulvenwald

Magic The Gathering - Hydra Ulvenwald Ulvenwald (235/297) - Shadows Over Innistrad

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The Hydra Ulvenwald Ulvenwald has power and toughness which is equal to the number of lands under your control. That means it changes as lands enter or leave the battlefield.

The Hydra also has Reach, which allows you to search your deck for an additional land card to place on the board when it enters into play.

Overall, the four mana, colorless, and two mana, green, for this Hydra are ridiculously cheap in comparison to its value.

Do you want to inflict some major fighting damage? Forget about Zendikar Rising-style monsters; this Hydra’s strength and toughness levels may reach double digits.

Creature kind

CMC: 6

Mythic Rare Rarity

Ooze Scavenging

Magic The Gathering - Ooze Scavenging - Magic 2014 - Foil

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The Ooze Scavenging is a seemingly innocent little 2/2 green Ooze creature… but really it is a target card exiling agent of doom.

Pay a single green mana and send a card to exile, then put a +1/+1 counter onto Ooze Scavenging and gain 1 life point.

What more could you ask for for two mana? This slimy tiny creature’s activated ability is incredibly incredible.

Creature kind

CMC: 2

Rarity: Very rare.

Hydra is a voracious creature.

Hydra is a voracious creature.

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Another super-strong Hydra, the Hydra is a voracious creature. comes into play with Trample and X +1/+1 counters on it.

When it joins the game, you must additionally pick one ability, same to how landfall abilities work:

  • The creature’s +1/+1 counters are multiplied by two.
  • Hydra is a voracious creature. fights an enemy creature that you choose

Creature kind

X Plus 2 = CMC

Rarity: Very rare.

Druids’ Oath

Magic The Gathering - Druids' Oath (159/351) - Commander 2016

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The Druids’ Oath is a powerful Rare green Enchantment that allows each player of the game to target an opponent that controls fewer creatures than them, at the beginning of their upkeep.

The first player is in charge of revealing cards from their deck until they obtain a creature card and tap it into the field. The player’s graveyard is filled with all of the other cards revealed this way.

You’d expect an Enchantment of this level to cost seven mana or more, yet it only costs one colorless and one green mana.

Enchantment is a kind of magic.

CMC: 2

Rarity: Very rare.

Cultivator of Deathcap

Magic The Gathering - Cultivator of Deathcap (202/297) - Shadows Over Innistrad

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A Human Druid, the Cultivator of Deathcap is a 2/1 creature with the ability to become tapped ad add an extra green or black mana to your pool for the turn.

He also possesses Delirium, which makes sense given that he’s a mushroom farmer, and Deathtouch if you have at least four card types in your graveyard.

Deathtouch equals an immediate kill even on monsters five or ten times larger than him, despite the fact that he isn’t the strongest of green creatures.

Creature kind

CMC: 2

Rarity: Very rare.

Canopy Raking

Magic The Gathering - Canopy Raking - Shadowmoor

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Another excellent mono green deck Enchantment, this one an Uncommon, is Canopy Raking.

This useful Enchantment delivers 4 damage to any creature with Flying when it attacks you.

Simple and sweet! No flyers will attack you if you play this card!

Enchantment is a kind of magic.

CMC: 3

Uncommon rarity

Maro-Sorcerer Molimo

Magic The Gathering - Maro-Sorcerer Molimo - Duels of The Planeswalkers

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A legendary Elemental creature, Maro-Sorcerer Molimo is the next up on our list. He costs CMC 7 to get out on the field but has Trample when he lands.

The amount of lands you have on the board while the Elemental creature is in play determines its power and toughness.

In Commander format decks, depending on the setup, this card might be quite useful.

Legendary Creature is a kind of creature that has been around for a long time.

CMC: 7

Rarity: Very rare.

Hydra-Genesis

Magic The Gathering - Hydra-Genesis (176/269) - Magic 2015

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The Hydra-Genesis is another god-like green card you don’t want to miss out on in your next deck.

You expose X cards from your deck when this card is cast. A permanent nonland card with a CMC of X may be played. After that, you must shuffle your deck.

Oh, and this monster also has X +1/+1 counters when it enters the game!

Creature kind

X Plus 2 = CMC

Rarity: Very rare.

Sage of Evolution

Magic: The Gathering - Sage of Evolution - War of The Spark

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Landfall abilities trigger much, anyone? Yeah? If you enjoy the ETB effect then you’ll love the next card: Sage of Evolution.

You have the option of proliferating for each land drop. That means you may choose as many permanents as you like from your collection, and then give them another counter of each kind currently present.

Try stacking a couple of these with Lightning Greaves and Sage of Reclamation in one of your next Enchantress decks to really spice things up.

Consider adding a few of strong creatures capable of aerial assaults into one of your Commander decks, along with a copy of Sylvan Library.

Creature kind

CMC: 3

Uncommon rarity

Bane of the Hero

Magic The Gathering - Heroes39; Bane (126/165) - Journey into Nyx

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Bane of the Hero is yet another wildly powerful Hydra. It enters the field with four +1/+1 counters and costs 5 CMC to play.

The creature has a CMC of 4 for its activated abilities: Add X +1/+1 counters to the card, where X is the current power of the card.

Creature kind

CMC: 5

Rarity: Very rare.

Unrestricted Flourishing

Magic: The Gathering - Unrestricted Flourishing - Modern Horizons

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A Mythic Rare Enchantment, Unrestricted Flourishing is a real one-of-a-kind. As long as it’s on the board when you cast spells that cost X, you get to double the value of X for free.

For example, a two-mana X value becomes four mana for the turn.

You may also copy and designate new targets whenever you cast an Instant or Sorcery, or activate an ability, as long as the casting cost contains an X.

Enchantment is a kind of magic.

CMC: 3

Mythic Rare Rarity

Hydra Miscutter

Magic The Gathering - Mistcutter Hydra (162/249) - Theros

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Hydra Miscutter can not be countered, it has haste, protection from blue, and enters the field with X +1/+1 counters on it where X is the amount of mana you paid when casting the spell.

Consider the possibilities that this one offers… By round 4, you’ll have a 3/3 Hydra with haste and protection on the battlefield.

This creature’s potential varies depending on how much land you have.

Creature kind

X + 1 CMC

Rarity: Very rare.

Hydra’s Development

Magic: The Gathering - Hydra's Growth - Theros Beyond Death

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Speaking of Hydras, this next spell goes perfectly with them: Hydra’s Development, an Uncommon green Enchantment Aura.

The Enchantment is linked to a creature and grants it a +1/+1 bonus when it enters the battlefield.

The Aura allows you to double the amount of counters on the Enchantment each time it’s your upkeep turn, which is quite incredible.

Enchantment is a kind of magic. Aura

CMC: 3

Uncommon rarity

Hydra Oran-Rief

Magic The Gathering - Hydra Oran-Rief (181/274) - Battle for Zendikar

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Hydra Oran-Rief is a Rare Hydra well worth the CMC 6: it comes into the game as a 5/5 stock with Trample and a landfall ability.

This Hydra earns another +1/+1 counter each time land falls into the board under your control.

If the land is a forest, what should you do? It’s the same as two lands colliding.

Creature kind

CMC: 5

Rarity: Very rare.

Sage of Reclamation

Magic The Gathering - Sage of Reclamation (194/269) - Magic 2015

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An Elf Shaman, Sage of Reclamation takes only three lands to play and destroys an Enchantment or Artifact when it enters the board.

The Elf Shaman has a toughness of 1 and a power of 2. It is the only primary card advantage greater than haste for a peon.

Creature kind

CMC: 3

Uncommon rarity

Asceticism

Magic: The Gathering - Asceticism - Mystery Booster - Scars of Mirrodin

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Last but not least, there’s Asceticism, a Rare Enchantment. Creatures you own on the field can’t be targeted by abilities or spells controlled by your opponent as long as they’re on the field.

The greatest feature is that you may regenerate a creature of your choosing for CMC 2.

Enchantment is a kind of magic.

CMC: 5

Rarity: Very rare.

The “mono green stompy challenger deck list” is a product review that gives 24 ways to defeat opponents. The article also includes the decklist for the deck, as well as other decks that are similar.

Frequently Asked Questions

How do I make my stomp stomp better?

A: You can increase your stomp strength with the games cheat codes. There is a button on the in-game title screen to enter those cheats and then youll find an option you can use when playing.

What is the most useless MTG card?

A: Toxic Deluge

Whats the newest Magic deck?

A: The newest Magic deck is called All-Star and it was released on June 4th, 2019.

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